Creative Direction, Design & Learning Experiences.

I lead the creation of engaging digital and physical experiences that make complex ideas accessible, intuitive, and memorable. My work spans interactive learning, educational games, visual storytelling, and print design.

Gone Fishing | Interactive Educational Experience

Conceived and led the design of an interactive learning experience that helps children independently explore fishing rules and aquatic science. Developed the overall concept, learning structure, and intuitive, step-by-step user experience based on the client's educational goals, while directing a team of designers and illustrators to bring the experience to life.

FUNetix | Interactive Literacy Experience

Led the development of 40 interactive literacy lessons, collaborating with the client's design team to integrate their visual approach with our educational games and technology platform. Leveraged the platform's capabilities to streamline production while ensuring each lesson accurately reflected the client's educational mission and learning objectives.

Pubbly | Interactive Games & Animated Books

Designed the Pubbly logo and established the brand’s visual identity, including its color palette and design direction. Led a small team of animators, game specialists, and educational editors to create engaging games, learning experiences, and animated books. Developed an approach to animation that respected the original illustrations and preserved the reading experience, allowing each book to gently come to life without losing the integrity of the original artwork.

Fairhaven Summer Art Gallery Map | Art Direction & Event Coordination

Designed an illustrated art map for Fairhaven’s seven-week summer arts program, commissioning and directing an illustrator to bring the map to life. Coordinated participating artists, gallery exhibitions, tours, and art events throughout the summer, creating a cohesive visual guide that encouraged visitors to explore and engage with the local arts community.

Reader’s Digest | Book Production & Art Direction

Developed a scripted, automated production process that integrated editorial content directly into the book’s design as editors worked, dramatically streamlining production. Conceived and directed the photography around the idea that even vitamin pills could be beautiful, pairing them with the natural foods in which the nutrients occur. Managed the photo shoots independently to accelerate production, delivering imagery enthusiastically approved by the client while implementing the book electronically using a Reader’s Digest designer’s layouts.

Pubbly Graphic Novel Card Game | Educational Game Design

Led the development of an elaborate card game that extended Pubbly’s classic graphic novels beyond the digital platform and into the classroom. Working with a team of game designers, we created an engaging, in-person experience that complemented the books and their teacher support materials. The game rewarded students for reading—the more they read, the better they played—making it especially appealing to reluctant readers and encouraging deeper engagement with literature.